Tactical Training Games - Part Two

WORLD CLASS COACHING
Tactical Training Games
By Renato Lopez Moreira

Table of Contents

PART TWO

5v5 game +4 supporter players

4v4+2 support players

5v5 Dummy game with free attack movement

5v5 game static game with free attack movement

1v1 + 2v2 game into areas

5v5 + 4 goals

1v1 Goal game (Winner stays on)

1v1 chaotic game with 4 Goals

5v5 game +4 supporter players:

Setup:

14 players
A 50x30 meters game field

Execution:

Two teams will play a 5v5 game.

There will be 4 support players that will play with the team that has the ball.

Attack will have to maintain the ball possession while the defense will try to gain it.

10 consecutives touches worth 1 point.

Every time the Attack loses the ball possession they lose 1 point.

Variations:

. You can increase or decrease the number of players involved;

. You can increase or decrease the number of support players;

. You can increase or decrease the number of touches to score 1 point;

. You can increase or decrease the area game field;

. You can limit the number of touches on the ball by each players;

. You can limit the number of touches on the ball by each support player;

. You can create 1v1 area fields on the game area.

4v4+2 support players:

Setup:

10 players
A 20x20 meters game field.

Execution:

Divide the field into 4 areas.

Divide the players into these 4 areas leaving 2 players of each team in each of them.

The 2 support players play outside the game field moving freely.

The game happens inside the areas with a 1v1 situation.

The attack has to pass the ball into the areas creating a 6v4 situation.

10 consecutive touches is worth 1 point.

If the defense recovers the ball possession they automatically start to pass the ball.
The players can change their position in the areas, as long as no area stays without one player from each team.

If it happens, the team loses 1 point.

Variations:

. You can increase or decrease the number of players involved;

. You can increase or decrease the game field area;

. You can increase or decrease the number of touches for scoring 1 point;

. You can increase or decrease the number of support players;

. You can deny the free movement to the support players;

. You can allow team players leave the game field to play as support players.

5v5 Dummy game with free attack movement:

Setup:
12 players
A 40x20 meters game field

Execution:

The exercise will start with a 5v5 dummy game.

Players cannot pass the ball to any teammate during the Dummy game.

Players will touch ball between them until the coach gives the signal.

Then the players can move freely during the field like a normal game.

After the signal the attack can choose which goalkeeper he will atack: (A) or (B).

Defense must recover the ball in order to counter attack.

When the ball leaves the game area without being corner or foul kick, the exercise begins again with the dummy.

Variations:

. You can increase or decrease the number of players involved;

. You can define a number of touches instead of a signal to attack;

. You can vary the signal to attack;

. You can limit the number of touches on the ball by each player.

5v5 game static game with free attack movement:

* This exercise can be a variation of the 5v5 dummy game with free attack movement.

Setup:
12 players
A 50x35 meters game field

Execution:

The players will position themselves anywhere they want on the field.

Once they stay in one place they cannot change.

The exercise will start with a 5v5 static game.

Players cannot pass the ball to any teammate during the initial game.

Players will touch ball between them until the coach gives the signal.

Then the players can move freely during the field like a normal game.

After the signal the attack can choose which goalkeeper he will atack: (A) or (B).
Defense must recovery the ball in order to counter attack.
When the ball leaves the game area without being corner or foul kick, the exercise begins again with the static game.

Variations:

. You can increase or decrease the number of players involved;

. You can define a number of touches instead of a signal to attack;

. You can vary the signal to attack;

. You can limit the number of touches on the ball by each player.

1v1 + 2v2 game into areas:

Setup:

8 players
20x10 meters game field.

Execution:

Divide the field into two areas.

(a) Area 1;
(b) Area 2.

Put two players on each area, one of each team. Each area will have a 1v1 game situation.

Players inside area 1 cannot go to area 2 under any circumstance.

Then two players will start play in a 1v1 game situation.

These two players, outside the areas 1 and 2, can move freely between the areas.
Inside the areas you will have a 2v2 game situation.
The attack can move the ball freely into the areas searching for the goal.

The goal will only be valid if there's a touch with at least one player inside the areas.

If the defense recovers the ball possession, the teams change functions and the exercise will start again.

Variations:

. You can increase or decrease the number of players involved;

. You can increase or decrease the number of players inside the areas;

. You can increase or decrease the number of players outside the areas;

. You can add more Goalkeepers and work the transition and counter attack.

5v5 + 4 goals:

Setup:
14 players
50x35 meters game field

Execution:

Two teams with 5 players each will defend two goals.

The game will be played in a 5v5 game situation.

The attack can shoot from anywhere in the field at any goal they want.

The defense has to recover the ball to counter attack.

Variations:

. You can increase or decrease the number of players involved;

. You can increase or decrease the number of goals defended;

. You can add support players to create offensive majority.

1v1 Goal game (Winner stays on):

Setup:
2 players
18x10 meters game field

Execution:

A 1v1 game situation, where first goal wins.

The winner stays for another game while the defeated leaves the field and waits for his return.

All games will have 2 minutes duration and if it's a draw at the end of time, both players leave the field.

The player with the most victories is considered the champion.

Variations:

. You can increase or decrease the number of players involved;

. You can increase or decrease the game time duration;

. You can increase the number of goals scored to win a game.

1v1 chaotic game with 4 Goals:

Setup:

12 players
20x20 meters game field

Execution:

All players will play a 1v1 game situation in the same space.

The attacker decides which goalkeeper he will attack: (A), (B), (C) or (D).

If he scores a goal he continues to attack.

The defender has to recover the ball possession to counter attack.

The defender will only mark his attacker.

Variations:

. You can increase or decrease the number of players involved;

. You can increase or decrease the game situations like 2v1, 2v2, 3v2, 3v3, etc;

. You can set the defenders free to mark anyone he wants.

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